<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unity / C# | Md Abu Sayed</title><link>https://sayedcseku.github.io/tags/unity-/-c%23/</link><atom:link href="https://sayedcseku.github.io/tags/unity-/-c%23/index.xml" rel="self" type="application/rss+xml"/><description>Unity / C#</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 24 Jun 2026 00:00:00 +0000</lastBuildDate><image><url>https://sayedcseku.github.io/media/icon_hu_bf4b945a42c519b1.png</url><title>Unity / C#</title><link>https://sayedcseku.github.io/tags/unity-/-c%23/</link></image><item><title>NavySim: Multi-Vessel Simulation Engine</title><link>https://sayedcseku.github.io/project/navysim/</link><pubDate>Wed, 24 Jun 2026 00:00:00 +0000</pubDate><guid>https://sayedcseku.github.io/project/navysim/</guid><description>&lt;p>&lt;strong>NavySim: Multi-Vessel Simulation Engine (2022–2026)&lt;/strong> is a serious-game simulation and analysis platform built in Unity for naval autonomy research, developed during my doctoral studies at the University of Nevada, Reno.&lt;/p>
&lt;h2 id="system-architecture--key-capabilities">System Architecture &amp;amp; Key Capabilities&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Modular System Architecture&lt;/strong>: Features decoupled subsystem managers (Scenario Manager, Agent Manager, Physics Engine, Threat Evaluation, and Sensor/Weapon Managers) facilitating rapid scenario prototyping and benchmarking.&lt;/li>
&lt;li>&lt;strong>Physics-Consistent Multi-Agent Scenarios&lt;/strong>: Supports heterogeneous surface vessels with configurable hydrodynamics, COLREGS-compliant collision avoidance (VOCCA), sensing envelopes, and defensive suites.&lt;/li>
&lt;li>&lt;strong>Dynamic Threat &amp;amp; Vulnerability Surfaces&lt;/strong>: Real-time shader pipeline calculates Closest Point of Approach (CPA/TCPA), sensor blindness zones, and weapon coverage to render unified threat surfaces.&lt;/li>
&lt;li>&lt;strong>Integrated Machine Learning Loop&lt;/strong>: Connects external PyTorch and statistical intent models (HMMs, LSTMs, Transformers, MTITP GANs) via high-throughput TCP streaming for real-time tactical decision support.&lt;/li>
&lt;li>&lt;strong>Industry &amp;amp; Academic Deployment&lt;/strong>: Validated in collaboration with naval researchers and industry partners (Huntington Ingalls Industries) for autonomous vessel interaction analysis.&lt;/li>
&lt;/ul>
&lt;p>
&lt;figure >
&lt;div class="flex justify-center ">
&lt;div class="w-full" >
&lt;img alt="NavySim 2.0 Modular System Architecture"
srcset="https://sayedcseku.github.io/project/navysim/architecture_hu_960d340d2bdd64aa.webp 320w, https://sayedcseku.github.io/project/navysim/architecture_hu_c687b957de537af1.webp 480w, https://sayedcseku.github.io/project/navysim/architecture_hu_90a66b36f4efcfac.webp 760w"
sizes="(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px"
src="https://sayedcseku.github.io/project/navysim/architecture_hu_960d340d2bdd64aa.webp"
width="760"
height="303"
loading="lazy" data-zoomable />&lt;/div>
&lt;/div>&lt;/figure>
&lt;em>Figure: High-level modular architecture of NavySim 2.0 (IEEE Transactions on Games 2026), detailing decoupled Scenario, Physics, Agent, and Threat Evaluation subsystems with high-throughput ML bridge.&lt;/em>&lt;/p>
&lt;p>
&lt;figure >
&lt;div class="flex justify-center ">
&lt;div class="w-full" >
&lt;img alt="Multi-Vessel Tactical Simulation in Unity"
srcset="https://sayedcseku.github.io/project/navysim/simulation_hu_9937a97a650e8ed5.webp 320w, https://sayedcseku.github.io/project/navysim/simulation_hu_c854f73e5384c8c8.webp 480w, https://sayedcseku.github.io/project/navysim/simulation_hu_70e83fa51c089be1.webp 760w"
sizes="(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px"
src="https://sayedcseku.github.io/project/navysim/simulation_hu_9937a97a650e8ed5.webp"
width="760"
height="399"
loading="lazy" data-zoomable />&lt;/div>
&lt;/div>&lt;/figure>
&lt;em>Figure: Multi-vessel tactical encounter in NavySim demonstrating physics-based ship maneuver dynamics, sensor coverage, and live threat calculation.&lt;/em>&lt;/p>
&lt;h2 id="related-publications">Related Publications&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>NavySim 2.0: Enhanced Multi-Vessel Simulation and Analysis Engine for Advanced Naval Research&lt;/strong> — &lt;em>IEEE Transactions on Games&lt;/em> (2026) ·
&lt;/li>
&lt;li>&lt;strong>NavySim: A Multi-Vessel Simulation and Analysis Engine for Naval Domains&lt;/strong> — &lt;em>IEEE Conference on Games (CoG)&lt;/em> 2024 ·
&lt;/li>
&lt;/ul></description></item></channel></rss>